> For the complete documentation index, see [llms.txt](https://world-protocol.gitbook.io/worldprotocol/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://world-protocol.gitbook.io/worldprotocol/heightmap-stamps/textures-look-different-between-engine-versions.md).

# Textures Look Different Between Engine Versions

Find some of your textures looking different between engine verions like the image below?\
And is it affecting the stamp output?

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FyKUNVnOE1VRbOOxbAEUc%2Fissue%201.PNG?alt=media&amp;token=a6482178-fdd8-4b95-9288-791963021b4c" alt=""><figcaption><p>Left is Unreal Engine 5.0                                                   Right is Unreal Engine 5.4</p></figcaption></figure>

This is likely due to differences in brightness curving between engine versions.\
To resolve this you can go to the texture's Brightness Curve and adjust the value. From my experience a value around 1.7 or 1.8 seems to work for most.\
\
You can also use this trick to increase or decrease some details along with increasing/decreasing the generel Brightness value.

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2Fg27ElTxxKtY3iof957IP%2Fissue%201%20fix.PNG?alt=media&amp;token=97ee4fba-59a8-4249-9e9e-a1b547f69fd0" alt=""><figcaption><p>Left is Unreal Engine 5.0                                                   Right is Unreal Engine 5.4</p></figcaption></figure>

Now doing this one by one would be tedious so instead select all of the texture you want to do this for then right click > Asset Actions > Edit Selection in Property Matrix

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FXLRrpqg437BI9moK7MYd%2FBulk%20Edit.png?alt=media&amp;token=720b657c-65c5-4700-90a8-bebd7d409f94" alt=""><figcaption></figcaption></figure>

In the property matrix go to Adjustments and set your preferred value in the Brightness Curve, this will apply it to everything (selected) in the property matrix

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FhDErDd3wty2alLL9AnkR%2FMatrix.PNG?alt=media&amp;token=90198b51-e8c9-4df5-9443-4cf699cca067" alt=""><figcaption></figcaption></figure>
