# Textures Look Different Between Engine Versions

Find some of your textures looking different between engine verions like the image below?\
And is it affecting the stamp output?

<figure><img src="/files/jDz3ljLU3boZwPwyu4XJ" alt=""><figcaption><p>Left is Unreal Engine 5.0                                                   Right is Unreal Engine 5.4</p></figcaption></figure>

This is likely due to differences in brightness curving between engine versions.\
To resolve this you can go to the texture's Brightness Curve and adjust the value. From my experience a value around 1.7 or 1.8 seems to work for most.\
\
You can also use this trick to increase or decrease some details along with increasing/decreasing the generel Brightness value.

<figure><img src="/files/5zaoxzAL4hl5kqdenZo9" alt=""><figcaption><p>Left is Unreal Engine 5.0                                                   Right is Unreal Engine 5.4</p></figcaption></figure>

Now doing this one by one would be tedious so instead select all of the texture you want to do this for then right click > Asset Actions > Edit Selection in Property Matrix

<figure><img src="/files/FOJmVHEqoxQN7HU2YqJb" alt=""><figcaption></figcaption></figure>

In the property matrix go to Adjustments and set your preferred value in the Brightness Curve, this will apply it to everything (selected) in the property matrix

<figure><img src="/files/ZiMPIlAIkbco1DdOfIEg" alt=""><figcaption></figcaption></figure>


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