Textures Setup - And Recommendations

Make sure to set the textures up first before use. You can set them up as follows:

Mip Gen Settings: Blur 2 Compression Settings: Grayscale (G8/16, RGB8 sRGB) sRGB: Disabled Composite Texture Mode: Add Normal Roughness To Alpha Tip: select all assets you want to modify > right click > Asset Actions > Edit Selection in Property matrix to apply settings in bulk. Though note that the more assets you modify at once in the property matrix the longer the engine will take to process it. You can set most of this however you need really except for the compression settings, the compression settings need to be at least grayscale. I could not set these up like this out of the box due to the supported engine versions, I was told they were handled differently in earlier engine versions and asked to revert it. After this it is recommended to check the following page if you are using later engine versions due to differences in how they handle color curves:

Textures Look Different Between Engines

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