> For the complete documentation index, see [llms.txt](https://world-protocol.gitbook.io/worldprotocol/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://world-protocol.gitbook.io/worldprotocol/heightmap-stamps/integrations-how-to-use-with/editor/manually-creating-data-assets.md).

# Manually Creating Data Assets

**If you don't want to manually create the data assets check this page:**

{% content-ref url="/pages/ZNeZJhEKCXE2O4kQx2FQ" %}
[Auto Create/Fill Data Asset Tool](/worldprotocol/heightmap-stamps/integrations-how-to-use-with/editor/auto-create-fill-data-asset-tool.md)
{% endcontent-ref %}

**Make sure you first applied the general recommended settings:**

{% content-ref url="/pages/7hHRpTXcovrQf95oXHJy" %}
[Textures Setup - And Recommendations](/worldprotocol/heightmap-stamps/textures-setup-and-recommendations.md)
{% endcontent-ref %}

Now we can add them to Calysto World:\
\
First right click your content browser and create a new Data Asset\
Miscellaneous > Data Asset\
Pick the PDA\_Heightmap class\
You can name this Data Asset whatever you want. I went with DA\_WorldProtocolMountains

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FVt1Dput3DvCFS1iKFQp2%2Fqwerty%201.PNG?alt=media&amp;token=187813cf-5a6c-4f78-be36-8ac4b221d370" alt=""><figcaption></figcaption></figure>

Inside the Data Asset add array elements to house the heightmaps\
You can add as many as you want\
In this example we added 4 of our mountains and set the blend mode to Max\
We set it to max so our mountains do not add on top of each other during the generation

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FvqEt7xCR31Jb0qWKeY3K%2Fqwerty%202.PNG?alt=media&amp;token=c961674b-3300-4131-aec4-7ac126925e03" alt=""><figcaption></figcaption></figure>

After we're done setting up our Data Asset we go to the DA\_AllHeightmap and add our Data Asset to the array.

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FMoeHwYEIGh03tPIgW6QT%2Fqwert%203%202.PNG?alt=media&amp;token=13721c7a-d93b-4c6c-9e9d-6c11b4f0bbbf" alt=""><figcaption></figcaption></figure>

You can now run the Editor Utility Widget and you will see our Data Asset added in the chance list for generation\
To run the Editor Utility Widget, right click it > Run Editor Utility Widget\
Make sure you added the WorkZone and you can start generating \
\
Upon your first generation you will be hit with the following window\
Press Complete

<figure><img src="https://3932137036-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FdFgPVJuAZHobjA9ZXQKF%2Fuploads%2FGQS41M6FbvHwcZuIkLJp%2Fqwerty%204%202.png?alt=media&amp;token=1349cb37-f8fa-4f05-a607-0463b0d73244" alt=""><figcaption></figcaption></figure>

All Done\
You're now set to start generating using our heightmaps

{% embed url="<https://youtu.be/a6cJ4Ej3DT4>" %}
