Alignement
DT_Alignment is found in RPG_Indicator > Data. In here we can customize the color, opacities and sort order of the indicator.
Alignement = The alignement. Color = The color the indicator will take according to the alignement. Main Opacity = Opacity of the MainTexture (defined in DT_Indicator). Fill Opacity = Opacity of the FillTexture (defined in DT_Indicator). Sort Order = The priority of the indicator versus other indicators. A higher number means it has a higher priority.
Adding Alignements:
Open E_Alignement found in RPG_Indicator > Data > Enumerator Click Add Enumerator and name it whatever you want
Now go into DT_Alignement and create a new entry, click the Add button inside DT_Alignement then select the row and press F2 to name the row or double click the row name > make sure the name matches the type > select the alignement type (making sure it matches the row name) and then config your opacity/color/sort order.

After that go to BP_Indicator (found in RPG_Indicator > Blueprints) and go into the Event Graph. In there go through the Show Line, Show Cone, Show Radius, Show Range, Show Target, Cast Radius, Cast Cone, Cast Line events/comment boxes and look for these select nodes. In these nodes copy-paste the name.
That is it, now you are done and can define the new Alignement on the events. Make sure all names match, in the E_Alignement > DT_Alignement row name and the entry's Alignement type > the select nodes in BP_Indicator Event Graph
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