Integration

Make sure you first applied the general recommended settings:

Textures Setup - And Recommendations
Note: The following only applies for Unreal Engine 5.4 and above

First enable the Landmass plugin in Edit > Plugins and restart.

Then create a new landscape and make sure Enable Edit Layers is on

Now right click your content browser and create a new Blueprint Class Expand "All Classes" > search for landmass > select LandmassBrush_TextureStamp Name it whatever you want

In the blueprint's class defaults add the heightmap in the Displacement field Set the Height Blend Mode to Additive and make sure Affects Heightmap is enabled Note: you can set the blend mode to anything you want but we are setting it to additive for now. Depending on the stamp a blend mode of max would be better.

Next you can simply drag the blueprint into the level Upon doing so you will be hit with the following window Press Accept This will add a LandmassBrushManager to the level and add an edit layer to the landscape

DONE Now you can position and scale it as you like. From here you can create child bp's from the brush we just created and adjust each setting to your liking Note: If you delete a brush and the landscape doesn't update, go to the LandmassBrushManager and click "Update Brushes" If it appears blurry at first this means it is loading

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