Textures Look Different Between Engines
Find some of your textures looking different between engine verions like the image below? And is it affecting the stamp output?
This is likely due to differences in brightness curving between engine versions. To resolve this you can go to the texture's Brightness Curve and adjust the value. From my experience a value around 1.7 or 1.8 seems to work for most. You can also use this trick to increase or decrease some details along with increasing/decreasing the generel Brightness value.
Now doing this one by one would be tedious so instead select all of the texture you want to do this for then right click > Asset Actions > Edit Selection in Property Matrix

In the property matrix go to Adjustments and set your preferred value in the Brightness Curve, this will apply it to everything (selected) in the property matrix
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