Patch Notes

July 16th 2025 - Initial Release

These are the initial release changes after the transfer from Qwerty Studio to World Protocol. Claim your free transfer HERE if you previously owned RPG Indicator under Qwerty Studio.

  • Support for Unreal 5.1 | 5.2 | 5.3 | 5.4 | 5.5 | 5.6

  • More modular approach. Previously the data rows were hardcoded, now you can have as many as you want and define them per indicator event.

  • Fixed bug that could spawn all indicators in the player location. This could occur when there are multiple (fast) indicators active at the same time. More frequent with higher frame rates.

  • Fixed a few textures. Mainly the Line textures, there were a couple that could infinitely stretch the bottom pixels.

  • Fixed cast radius not resetting fill amount upon interrupt/reset.

  • Fixed issue where the show indicator would not match alignement color with cast indicator.

  • Fixed issue where indicator actor would remain active after cast completion, meaning traces would continue to fire from the indicator when it was not being used.

  • Fixed issue where indicator would remain active/alive after cast completion or upon interrupt (this circles back to the point above).

  • Fixed issue with the follow camera mode where the indicator would always return (snap) to world origin (0,0,0) no matter where you were in the world. (Note: this can still happen in instances where you are very close to the world origin read more about that HERE)

  • Added third-person demo character.

  • Added basic movement disable/re-enable example for demo.

  • Replication was removed due to it being too unreliable at the moment, this might return in a future update.

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