Manually Creating Data Assets
If you don't want to manually create the data assets check this page:
Auto Create/Fill Data Asset ToolMake sure you first applied the general recommended settings:
Textures Setup - And RecommendationsNow we can add them to Calysto World: First right click your content browser and create a new Data Asset Miscellaneous > Data Asset Pick the PDA_Heightmap class You can name this Data Asset whatever you want. I went with DA_WorldProtocolMountains
Inside the Data Asset add array elements to house the heightmaps You can add as many as you want In this example we added 4 of our mountains and set the blend mode to Max We set it to max so our mountains do not add on top of each other during the generation
After we're done setting up our Data Asset we go to the DA_AllHeightmap and add our Data Asset to the array.
You can now run the Editor Utility Widget and you will see our Data Asset added in the chance list for generation To run the Editor Utility Widget, right click it > Run Editor Utility Widget Make sure you added the WorkZone and you can start generating Upon your first generation you will be hit with the following window Press Complete

All Done You're now set to start generating using our heightmaps
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