Pre-made Data Assets Calysto World 2.0
On this page I will walk you through how to use the pre-made data assets for Calysto World 2.0 Note that this only applies to Calysto World 2.0 in Unreal Engine 5.6+
If you want to create the data assets yourself you can use the auto tool detailed on this page HERE or do it manually on this page HERE
First make sure to check these pages before continuing:
Textures Setup - And RecommendationsTextures Look Different Between Engine VersionsRequirements
For this to properly work you need to first install Calysto World 2.0 following the instructions from their documentation:
After you have installed Calysto World 2.0 you import the stamps (heightmaps) from World Protocol. Both Calysto World 2.0 and the stamps from World Protocol have to be imported before continuing. IMPORTANT DO NOT MOVE ANY FILES OR FOLDERS
Guide
After everything is imported/installed properly you close the editor and download the pre-made data assets from here:
The page will probably show up blank but this is normal, just click the download button.

Unpack the file wherever you want. Inside the rar/zip file you should see a folder called "World Protocol - Calysto World 2.0 Integration Files Unreal 5.6+" Inside that folder you should see the following

After you unpacked the rar/zip you open your project folder in file explorer Go to [your project] > Content > World_Protocol Then copy paste the data assets into the World_Protocol root folder IMPORTANT ONLY COPY PASTE THE DATA ASSETS RELATING TO THE STAMP PACK(S) YOU OWN

Now you can open the project and you will find the Data Assets auto populated with the stamps. The Data Assets themselves contain the references to the stamps which should auto populate after you import it into this exact file path. Meaning if you copy paste a pre-made Data Asset belonging to a stamp pack you did not import or do not own it will not populate. From here you can open the DA_AllHeightmap from Calysto > World > Data Then add an array element and define the Data Assets
File Organization
Here I will give a quick rundown of which Data Assets belong to which stamp pack
TerraStamps - Mountains S1 = DA_WP_MountainS1 https://www.fab.com/listings/87e08c69-e213-4bb0-b25a-bfcfe93334c3
TerraStamps - Mountains S2 = DA_WP_MountainS2 https://www.fab.com/listings/7abd397d-c3e9-42ca-9c21-cb8f3c8865df
TerraStamps - Mountains S3 = DA_WP_MountainS3 https://www.fab.com/listings/686bdb5f-6408-49a5-9b3d-53ada9e394a3
TerraStamps - Mountains S4 = DA_WP_MountainS4 https://www.fab.com/listings/52a7df85-a43c-4a69-8f46-f4c19c7e361f
TerraStamps - Rocky Mountains S1 = DA_WP_RockyMountainS1 https://www.fab.com/listings/3f94465a-b5b0-4276-8837-92ec03e556d3
TerraStamps - Rocky Mountains S2 = DA_WP_RockyMountainS2 https://www.fab.com/listings/90bbc8d0-bac4-4386-9d0f-b86b185a576a
TerraStamps - Rocky Mountains S3 = DA_WP_RockyMountainS3 https://www.fab.com/listings/a364d4e7-11e6-4a45-92c2-b69bbcfa675e
TerraStamps - Canyons S1 = DA_WP_CanyonS1 https://www.fab.com/listings/c0cbeefa-3afc-43a3-964a-d00ef8745ac4
TerraStamps - Canyons S2 = DA_WP_CanyonS2 https://www.fab.com/listings/fd16cb65-627d-4fe2-9bc8-0e6948327406
TerraStamps - Cliffs = DA_WP_Cliffs + DA_WP_CliffsEdge https://www.fab.com/listings/4057c5ab-9489-46d1-9232-6f0d4f39f8d1
TerraStamps - Continents = DA_WP_Continents https://www.fab.com/listings/5bfd9400-a340-4ec8-a42c-0ea49d0e2434
TerraStamps - Terraces = DA_WP_Terraces https://www.fab.com/listings/8de836dd-87e7-474a-bf75-eb7ad99e7ebe
TerraStamps - Noise = DA_WP_Noise https://www.fab.com/listings/2c1bf93b-ba06-42b2-894b-233a44071f8d
TerraStamps - Dunes = DA_WP_Dunes + DA_WP_DunesSmall + DA_WP_DunesTall https://www.fab.com/listings/348f4d5e-602e-428c-84cb-2257d378ec12 Volume 1 Complete Bundle includes Mountains S1/S2/S3/S4 + Rocky Mountains S1/S2/S3 + Canyons S1/S2. https://www.fab.com/listings/44ec018c-e121-4dd9-a039-1cfd4e6a5883 Volume 2 Complete Bundle includes Cliffs + Terraces + Continents + Noise + Dunes. https://www.fab.com/listings/3e36fc96-f671-423b-aaea-3169aa1ef88c Complete Collection includes all of the stamps. https://www.fab.com/listings/5d246273-3756-4e38-994d-5de91625a7c7
ONLY COPY PASTE THE DATA ASSETS RELATING TO THE STAMP PACK(S) YOU OWN
A Few Tips
For Dunes: Dunes are separated into 3 data assets, dunes, dunes small and dunes tall. The tall and small sets are set to additive blend mode so the more you spawn the higher they'll get.
The small ones are smoother results out of the box. The tall ones you don't want to spawn too many stamps at once.
You could start with a few of the tall set to spawn at first and then spawn some small ones on top to slightly raise the dunes.
The regular dunes are set to max blend mode and are more squared, these are moreso meant to be spawned 1 at a time and manually placed. For a more natural look i'd recommend using the small and tall sets.
For Cliffs: The cliffs are separated into 2 data assets, cliffs and cliffs edge. These you want to spawn in 1 by 1 and manually place, the stamps from cliffs edge are mostly meant to go on the edges of your play area. The stamps from the regular cliffs can be placed a bit more freely as they are less squared but you'll probably still want to keep them near the edges of areas.
For Continents: These are set to max blend mode so they can blend into each other to form more combinations upon generation Keep min and max spawn size the same value if you want a more flat surface, otherwise you can get elevations/steps where the continents intersect. It is possible you may want to lower the height of the continents a bit, you can do this by scaling them after spawning (just select and scale as you would normally). They are a little high by default as their main purpose was for creating overworld type maps as seen in games such as Final Fnatasy 7 and Clair Obscur: Expedition 33 etc
For Canyons: The canyon data assets are set to max blend mode so they will blend into each other instead of layer on top of each other, otherwise you will quickly hit the default height limit of the engine. If you do want some stepped/stacked canyons an easy solution is to spawn a few canyons then select a couple stamps individually and set them to additive and place them on top of other stamps. Copy pasting a singular stamp and setting those to additive then scaling the stamp on top down a little can also create this stepped look.
Video Rundown
In the video I have already installed Calysto World 2.0 including the Complete Collection of my stamps
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